12.1 Geometry

Primitives

Brick X <> [Y <> Z <>]

Cylinder Radius <> Height <>

Frustum Z <> Radius <> [Top <>]

Frustum Z <> Maj Rad <> Min Rad <>

Prism Z <> Sides <> Rad <> [Maj <> Min <>]

Pyramid Height <> Sides <> Radius <>

Sphere Rad <> [Xpos] [Ypos] [Zpos] [Inn <>]

Torus Major Rad <> Minor Rad <>

Booleans

Unite <> [With <>] [keep]

Subtract <> From <> [keep]

Intersect <> [With <>] [keep]

Transformations

Body <> [Copy] Move <dx> <dy> <dz>

Move {} <> location {} <> [except [x] [y] [z]]

Rotate {} <> About {x| y| z|<> <> <>} Angle <>

Rotate {} <> About Vert <> Vert <> Angle <>

Rotate {} <> About Vert <> Vert <> Angle <>

Body <> [Copy] Reflect {x|y|z|<x> <y> <z> }

Decomposition

Webcut {} <> Pla Vert <> [Vert]<> [Vert]<> ()

Webcut {} <> Plane Surf <> ()

Webcut {} <> Plane {xpla| ypla| zpla} [offs <>]

Webcut {} <> Tool [Body] <>

Webcut {} <> With Sheet {Body| Surf} <>

Webcut {} <> With Sheet Ext Fr Surf <>

Webcut {} <> Cyl Rad <> Axis {x| y| z| Vert <> Vert <>| <x><y><z>} [cent]

Options: [Noimprint| Imprint( default)], [Nomerge( default)| Merge], [group_ results] Section {} <> {{ xpla| ypla| zpla} [offs <>]} | Surf <>} [keep] [normal( default)| reverse]