12.1 Geometry
Primitives
Brick X <> [Y <> Z <>]
Cylinder Radius <> Height <>
Frustum Z <> Radius <> [Top <>]
Frustum Z <> Maj Rad <> Min Rad <>
Prism Z <> Sides <> Rad <> [Maj <> Min <>]
Pyramid Height <> Sides <> Radius <>
Sphere Rad <> [Xpos] [Ypos] [Zpos] [Inn <>]
Torus Major Rad <> Minor Rad <>
Booleans
Unite <> [With <>] [keep]
Subtract <> From <> [keep]
Intersect <> [With <>] [keep]
Transformations
Body <> [Copy] Move <dx> <dy> <dz>
Move {} <> location {} <> [except [x] [y] [z]]
Rotate {} <> About {x| y| z|<> <> <>} Angle <>
Rotate {} <> About Vert <> Vert <> Angle <>
Rotate {} <> About Vert <> Vert <> Angle <>
Body <> [Copy] Reflect {x|y|z|<x> <y> <z> }
Decomposition
Webcut {} <> Pla Vert <> [Vert]<> [Vert]<> ()
Webcut {} <> Plane Surf <> ()
Webcut {} <> Plane {xpla| ypla| zpla} [offs <>]
Webcut {} <> Tool [Body] <>
Webcut {} <> With Sheet {Body| Surf} <>
Webcut {} <> With Sheet Ext Fr Surf <>
Webcut {} <> Cyl Rad <> Axis {x| y| z| Vert <> Vert <>| <x><y><z>} [cent]
Options: [Noimprint| Imprint( default)], [Nomerge( default)| Merge], [group_ results] Section {} <> {{ xpla| ypla| zpla} [offs <>]} | Surf <>} [keep] [normal( default)| reverse]